![]() ![]() Ghostwise SCAG: Nothing good for Wizards. Lightfoot: You can use magic for stealth. If you’re relying on save DC, it’s useless. Halfling: Lucky is good if your build is going to have you making a lot of spell attack rolls. ![]() Wood SCAG: A strange combination, not very useful. Moon/Sun SCAG: Again, you’ve got enough spells, but at least this lets you choose which you get. Standard: Two skills lets you grab all the Intelligence-based skills between this, your class, and your background, to maximize your intelligence skill usage and utility.Īquatic SACG: Only in an aquatic campaign.ĭrow SCAG: You’ll have enough spells available to you without this race’s contribution. Half-Elf: Always a decent choice, the increased customization this race offers allows you to make a tailor-fit, though not perfectly optimized character. The Constitution bump makes you tougher to take out. Rock: The worst of the three, but still a strong choice. They are one of the few races that have a bonus to Intelligence, and have a bunch of interesting auxiliary traits as well.ĭeep (Svirfneblin) EEPC/SCAG: For a subterranean campaign, this is your best bet.įorest: The Dexterity bonus is a big help in saves and AC, and a free cantrip can’t hurt. Gnome: Gnomes make great wizards no matter which subrace you pick. Githzerai: The psionics are the only thing this race really adds to your character. The free spells you get through psionics are already on your spell list, but having them available separately will save you some prepared spells. Githyanki: Proficiency with medium armor and swords makes you a decent defensive duelist in a pinch. Gith MToF: A great family of races for any class, Githyanki is one of the best available for wizard in a non-specific setting. It gets you a +1 intelligence modifier, a cantrip, and resistance to the most common damage type in the game. Genasi EEPC: Not the best choice of race, Genasi are another Charisma-focused race that make better natural casters than studied ones.įire: The only worthwhile choice among the lot is Fire. Red = Below average, extremely situational, or otherwise just bad.Īll features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed.įairy TWBtW: Flight and free spells make this an incredibly powerful race for a spellcasting class. Orange = Average option, useful in specific circumstances ![]() The guide that follows uses a color-coding system to rank the abilities granted.īlue = An essential, class-defining ability you would be remiss to overlook. While the options presented here may be the optimal build for a wizard (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to. For those of you who haven’t, buckle up, this is the big leagues.įollow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Wizard class character build. For those of you who have played D&D for a long time you know exactly what I’m talking about. Lost a melee tank in the middle of an important fight? Polymorph. It is the most versatile class wizards have access to the most and best magic in the game, and are able to approximate any other class in a pinch. It requires the highest degree of mastery of the game to play successfully, but in a straight fight between elite players of any of the twelve basic class of equal d20 system acumen, Wizard should win eleven out of twelve times, and the twelfth being against another wizard. Wizard is arguably the best class available in Dungeons and Dragons, hands down. ![]()
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